Stockton Rush is dead: to begin with. There is no doubt whatever about that. He was killed in a spectacular implosion of the Titan submersible during a dive to the site of the wreck of the Titanic, on … [Read more...] about A Tester Debates a Dead Man
Quality
Persuasion for Testers
This question came up in the recently Rapid Software Testing Explored online class. Donatas asks: "Let's say you discover a problem in the application or the development process itself. However, it … [Read more...] about Persuasion for Testers
Unclogging the Bug Pipeline
(Thanks to Michael Bolton for structural editing and for helping me develop this concept, which grew out of our recent testopsy. Thanks to Frances White and Marius Francu, on the RST Slack forum, for … [Read more...] about Unclogging the Bug Pipeline
Assess Quality, Don’t Measure It
How to measure quality is a popular question. The answer I want to give is easy to say, but not so popular: “Stop! Quality can’t be measured, but it can be discussed and assessed. Focus on that … [Read more...] about Assess Quality, Don’t Measure It
Why I Am a Tester
Alex Bunardzic asked me a question in a comment that inspires me to do a new post: "To me (and I’m sure you’ll find ways to convince me how wrong I am), if someone is intent on improving the … [Read more...] about Why I Am a Tester
Satisfice Website Quality Assurance
I am a tester. I like being a tester. I once was a developer but I would rather be a tester. However, when it comes to this website I have had to go into developer mode. Since I'm also the CEO of … [Read more...] about Satisfice Website Quality Assurance
Round Earth Test Strategy
The "test automation pyramid" (for examples, see here, here, and here) is a popular idea, but I see serious problems with it. I suggest in this article an alternative way of thinking that preserves … [Read more...] about Round Earth Test Strategy
Floating Point Quality: Less Floaty, More Pointed
Years ago I sat next to the Numerics Test Team at Apple Computer. I teased them one day about how they had it easy: no user interface to worry about; a stateless world; perfectly predictable outcomes. … [Read more...] about Floating Point Quality: Less Floaty, More Pointed